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Space Shooter Game

This was a mod done to an original concept of a Space Shooter Game

I was given the space shooter game that was used in the old unity learning programming to modify in whatever way I chose fit. I decided to change the art style and create my own take on Space Invaders, where in this game it is an endless game with the goal being to survive and set a new high score. I create three different base enemies, one that has "regular speed" and shoots 1 bullet and has 2 health, the second has "fast speed" shoots 1 bullet but only has 1 health and finally the third which has "slow speed" but shoots 3 shots and has 3 health. On every 500 interval of score, a boss will spawn that the user must destroy else they will die.


There are pickups that spawn to give the player help while surviving the onslaught, there is a triple shot power up, a laser power up, a health pick up and a shield power up. They randomly spawn for the player to collect and depending on the difficulty it would determine the amount of pickups available at one point.


Alongside the enemies, the pickups and the boss there are obstacles that spawn and will damage the player if they collide with them. The art for these are based on parts of the ship the player uses, so it is like you are dodging the other ships that have been destroyed.


In terms of the Game Ui, I used text to depict the health of the player with numbers instead of a bar or images along with number for the score. There is text that appears whenever the player collects a power up that lasts for sometime. I also created a Start Screen and a Difficulty screen for the player to choose their desired difficulty. In-game there is a pause menu that allows the player to restart the level or go back to the difficulty screen. I used the player prefabs feature in unity to do the high scores for each difficulties and it would save even if the player closes the game and restarts.


The softwares used for this was Unity and Adobe Photoshop and Illustrator.




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